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Matthew Miller
Matthew Miller

Wii Nand Dolphin Version 3.0


Dolphin was officially discontinued temporarily in December 2004, with the developers releasing version 1.01 as the final version of the emulator.[34] The developers later revived the project in October 2005.[35]




Wii Nand Dolphin Version 3.0



Dolphin became an open-source project on 13 May 2007[30][36] when the developers released the source code publicly on a SVN repository on Google Code under the GPL-2.0-only license.[30] At this point, the emulator had basic Wii emulation implemented, limited Linux compatibility and a new GUI using wxWidgets.[30] The preview builds and unofficial SVN builds were released with their revision number (e.g., RXXXX) rather than version numbers (e.g., 1.03).[37][38] As with previous builds, differences between consecutive builds are typically minor.[39]


On 25 December 2012, version 3.5 of Dolphin was released, featuring support for emulating the GameCube Broadband Adapter and Microphone accessories. It introduced a FreeBSD port, free replacement for the DSP firmware, and the WBFS file format.[46][47]


On 22 September 2013, version 4.0 of Dolphin was released, featuring back-end improvements to OpenGL rendering and OpenAL audio, broader controller support, networking enhancements, and performance tweaks for macOS and Linux builds.[49][50] Months later, versions 4.0.1[51][52] and 4.0.2[53][54] were released, fixing minor bugs.


18 August 2017 marks the culmination of work started in late 2016 when the cross-platform MMORPG Dragon Quest X was added to the list of playable games just two months before support for the online functionality of the Wii version was dropped.[79] The addition relied on a number of features that had been previously added to the emulator simply for the sake of accuracy, such as support for the Wii Shop Channel. Support for Wii File System, an encrypted file system that was originally designed for the Wii U, was also added after a rigorous amount of reverse engineering.[79]


In the summer of 2018 Dolphin's Vulkan renderer was brought to macOS via MoltenVK[83] and the Android version was brought back to Google Play with monthly updates.[84] In April 2019, Dolphin added 3 new features; unification of common video backends, a NetPlay Server browser, and Wii MotionPlus emulation. The Direct3D 12 renderer was also brought back.


In June 2022, the Dolphin developers announced that subsequent versions would not run on Windows 7, Windows 8 and Windows 8.1. The primary reasons cited for dropping support for these operating systems were that less than 2% of users and none of the developers still used them, making developing and testing on them difficult, and that the emulator's dependencies such as Qt no longer supported them.[90] In July 2022, Dolphin developers released a graphics mod infrastructure, allowing you to make graphical changes while a game's images are being rendered.[91] In September 2022, the macOS version added a native Metal graphics backend, which featured improved performance over the Vulkan backend running via MoltenVK.[92]


A version of Dolphin made to emulate the Triforce arcade system titled Dolphin Triforce was in development by the Dolphin team, but was eventually disabled after development priorities shifted and the feature became unmaintained.[73] Downloads of Dolphin Triforce are still available from the website[117] and the source code is available from GitHub in a dedicated repository.[118]


The first pre-release version went public on 9 December 2019[130] with the 1.0 release following a week later.[127] Version 2.0 has been released only a month later on 9 January 2020. The 2.0 version supports physical controllers, among other new features.[131]Version 3.0 was released on the 20 June 2020.[132] Notable new features include the ability to display your games in a grid, the ability to update the Wii System Menu like on the desktop version of Dolphin, the ability to install WAD files to the Wii NAND and the ability to change disc while the emulator is running.[132] Versions 3.1.1 and 3.2.0 beta 1 have been released since the hiatus announcement. Rumble and motion control support was added for DualShock 4s and DolphiniOS now functions properly for users of the Odyssey jailbreak.[133]


In reaction to the removal of Direct3D 9 support, Dolphin developer Tino created an unofficial fork called Ishiiruka on 18 October 2013.[136] The name is Japanese for Dall's porpoise.[137] Although the focus is Windows with Direct3D 9 and 11 support,[138] Linux versions also exist.[139][140]


On a lower system (core i5 laptop) I get the lock ups before the end of anyfirst song... (whereas 5 to 8 songs on my Phenom II computer) ... so I'dsay it's performance related too...Le 6 oct. 2012 16:54, dolphin-emu@googlecode.com a crit :


I don't know if someone plan to work on this issue now that a workaround isfound.I'd say major branch of dolphin should include the necessary code so thatnetwork access such as in jd3 or jd4 doesn't make the game crash.Can a partial merge of dolphin wii network branch into dolphin be done?(Maybe it's complicated...) Le 10 oct. 2012 14:41, dolphin-emu@googlecode.com a crit :


Ultimately, the Sys folder should be placed at a location similar to:RETROARCH_SYSTEM_FOLDER/dolphin-emu/SysThere is also currently a bug with this core and the GL driver that can be worked around by going to settings > user interface > show advanced settings ON and then going to settings > core > allow cores to change the video driver OFF. 350c69d7ab


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