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In our Summer light version of the newsletter this month we have some great insights into FPS Creator Reloaded and the grassy, mud free terrains; the crowds will be coming over the hill and from behind their cover very soon as Lee starts to add more characters to the demos. AGK V2 will start to take shape as the team return from holidays and get stuck into development. Finally we have crowd-steering behaviours emerging from the forums, alongside a handful of games, model packs, tutorials and other news.
Total game immersion requires top quality sounds and effects. A new 'fire' sound has already been adopted and is first rate, transforming the audio quality of the new product. The sound test prototype is now being appraised by the team members to get their reaction on where we are. A combination of classic sounds, new sounds and even newer unheard sounds is working well, though the goal is to entirely replace the classic sound bank. The strategy is to work on one weapon until it is the quality you expect in a AAA game, and once we're convinced it's unbeatable, we'll move on. The weapon we're testing against, you might have guessed, is the Remington Rifle, which packs a serious single shot punch, especially when your target is appraised through the extremely handy zoom scope! Other sound effects will include putting the weapon away, retrieving it, zooming in and out, reloading and finally firing.
Snap is an add-on that lets you define snap points on objects and provides an interactive way of snapping them together. This makes it extremely easy to put together modular asset packs and other scenes with interchangeable parts.
Sprites (with all of their scripts, costumes, and sounds) can be exported, and then imported into another project if desired. This is achieved by right-clicking on a sprite's thumbnail in the sprite pane and then selecting "save to local file" in the pop-up menu. A sprite can also be dragged into the backpack and dragged out into another project for transporting. However, this will not save the sprite to one's computer.
A sprite pack, also known as a sprite collection, is a type of project that contains sprites for usage of other users. A sprite pack usually has a theme, but does not require one. Example themes include cars, dogs, dinosaurs, etc. A sprite pack can also contain sprites from existing video games.
The worlds "baba" and "Levels" will not appear in the list of levelpacks to edit. "baba" is the main game and editing it allows changing levels in it, and "Levels" is the folder used to manage levels not in a levelpack.
Levels can only be placed in level packs. They can only be placed in freeform mode. Existing levels can be edited by clicking a level with the tool selected. The same prompt also appears when the level is placed.
The Lazy Newb Pack or Starter Pack are packages to get people started with Dwarf Fortress. They bundle the game with some of the best community graphics packs, tools, and interface improvements already configured. Simply download the version that matches your operating system, and start playing Dwarf Fortress.
Despite the name, the modern packs are ideal for new and veteran players alike. Using a pack lets you focus on playing the game, while still having access to quality-of-life additions like graphics/tilesets, utilities, and being able to change common settings without editing text files.
Separate packs are available for Windows, Mac, and Linux. Each platform's version is maintained by different community contributors. These can be found further down this page, see: #Where do I get a Pack?.
The first pack with the name Lazy Newb Pack (LNP) was created by LucasUP for Windows and DF version 0.31.12 and posted in the bay12forums on June 11, 2010. Before the LNP, it was becoming common for the community to bundle up their own distributions of Dwarf Fortress with tile sets, graphics, and mods to make them more accessible to players. Other notable packs from this era are Phoebus graphics and Mayday's Graphic Set. The LNP distinguished itself by providing an interface for changing common DF settings, instead of editing the raw text files included with the game.
The first versions of the LNP included a text-based interface (seen on the right) that only permitted the user to enable/disable aquifers and choose from the Phoebus, Mayday, and Ironhand graphics packs. They included the utilities DFHack, Dwarf Foreman, Dwarf Therapist, PerfectWorldDF, Quickfort, Runesmith , Stonesense.
On December 31, 2010 LucasUP released the first version of the Lazy Newb Pack that contained the graphical interface launcher that is well known today. It became the key component of the pack, which allows easy configuration of the DF installation, choose graphics packs, launching of utilities, and provided one click toggling of settings instead of editing configuration files by hand. The original launcher was built with Visual Basic and .NET 3.5, and for several years this meant that the LNP was only available for Windows systems.
In 2012 Dricus created a Java-based launcher, which was cross platform and more flexible, but also required manual configuration. This launcher was never finished and so never achieved wide usage, however some early Mac and Linux packs were available based on this version. It wasn't a complete pack, but just the launcher component that could be used to build platform-specific packs.
By the late autumn of year 2013 the LNP was out of date with new DF releases, and users were clamoring for an update. LucasUP's life had become too busy to focus on the LNP. On November 16, 2013 LucasUP declared his tenure as overseer over, thanked the community for their support and gave his blessings for the successor packs that had appeared on the scene. 350c69d7ab